


On the other hand, games like Metroid Dread barely saw a difference. The game loads much faster, even though there still is a little bit of stuttering (I should note I ran each game only once shader compilation times get shorter and shorter with subsequent playthroughs). You’ll especially notice this on games with lots of shaders – such as Smash Ultimate. Vulkan – for the most part – does handle Switch emulation on Deck remarkably better than OpenGL. Metroid Dread (please be aware there are spoilers here!)Īnd ran each game with OpenGL and Vulkan.Vulkan, particularly on AMD – and therefore the Steam Deck – supposedly has a huge number of benefits over OpenGL, including faster shader compilation. Since Vulkan has been merged into the mainline Ryujinx build a few days ago, curiosity got to the better of me and I wanted to do a comparison between this and the older OpenGL API.
